![]() This reduces the frequency of tiling effects and allows us to add more variety to a larger surface area of the same block type. With this feature, a single block can use multiple textures depending on their position in the world’s grid. While it is not active on any blocks currently, we would like to take this opportunity to preview the functionality, as many have spotted it in development builds and wondered exactly how it would work. This is another feature that we’ve been planning for a long time and now have a working mechanic to start preparing new textures for. More LOD objects and further refinements to their textures will be coming in the very near future. A straight section, a corner and a wedge. Lastly, an all new shape has been added, the Grate. Pipes have received a T-junction, 90 degree corner, and 4-way intersection variant. The same system is now also used for any other block that uses an additional version of a root block like LOD blocks.Ī big part of why we made the change now is the arrival of new and upcoming LOD blocks.įirst up, a corner variant on the Light Bar. The difference is that you can now decide what blocks will be in that stack, including slabs. Sticky blocks work exactly like multi-slots in that they get added to scroll over vertically in the hotbar. This adds convenience without marring the functionality veteran players are accustomed to.įor each block with multiple shapes, you can now open a radial menu and either directly select a shape, or use your right mouse button to sticky a block to the build bar. We’ve implemented a customizable shape selection menu to make building faster and easier. ![]() Similar to slabs, when you pick up a shape variation of a block you will always get the root block back. You won’t lose any blocks with this update. All other shapes in your inventory will be automatically converted into their root block and combined. Changing to this new system without breaking worlds, including inventories, took a bit of time to implement. You can now use every available shape of a block by having the basic block in your inventory. Having to build each shape separately is very tedious and doesn’t add anything to gameplay, so we’ve combined all of them into a single “root” block. Because every block shape (wedge, penta, tetra, etc.) is an individual block type, we and also many of our players noticed a huge amount of menu clutter, especially in manufacturing. This one was suggested for a while now and brought to our attention by the Council. If you have installed the driver and are still getting crashes, you can easily install a previous driver from December. Since we pre-package Java with our latest launcher, we were able to avoid NVIDIA's driver issues altogether. We've managed to circumvent the issue by calling javaw.exe directly, we've modified the new launcher to do this. This also affects other games like Minecraft, reports of severe performance issues on other games. Important notice for players with NVIDIA cards: The latest nVidia driver (version 378.49) is broken and prevented the game from loading correctly. Some of it has been planned for a while, but it’s finally done now. We have a lot of new stuff cooking at the moment. ~ Fixed functionality to press keyboard numbers reapeatedly to select subslots ~ Fixed IME letter input not being registered ~ Fixed Radial menu popping up when it shouldn't ~ Fixed Beams not being able to hit objects in other sectors ~ Fixed problem with blueprints and worlds that weren't converted to chunk32 yet (For broken blueprints please use the automatically made backups to have them converted in this fixed version) ~ fixed some blocks not being consumed in blueprints
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